Metroid: Other M Review

The game picks up with an epic cutseen displaying the final battle against mother brain from a brand new perspective. It’s a great throw back to those familiar with the classic Metroid series and serves to introduce newcomers to the greatness of the protagonist, Samus Aran. Continuing from Super Metroid’s conclusion, it starts off the dramatic tale and introduces people to Samus’ new voice.

Metroid: Other M focuses deeply on its story, breaking away from Nintendo’s model of having gameplay first and foremost. Having been accustomed to the isolation of previous Metroid titles, some may find the storyline too dramatic. Additionally, with the introduction of Samus’ voice, there is no imagining what she sounds like, and this leaves those who have mentally developed a good voice for her a little distraught by the change. These aspects of the story may cause uneasiness in many people but stick with it and you may find yourself deeply involved as the plot thickens.

The game also introduces a new take on its presentation. It’s not 2D like some of its older titles and it’s not exactly 3D like the more recent Prime Trilogy. Instead it often hopes to blend in a 3D game with the restrictions of a 2D playstyle. In this respect it holds a nice presentation with its fixed camera; all the angles are placed in a way that appeals to those with a cinematic taste. For the most part the camera isn’t really a problem, but on occasion it can get in the way.

The use of the Wii remote is your only option to play the game and this brings up further issues. The game normally plays in its 3D run and gun playstyle with the Wii remote held sideways; in this third person perspective, the game uses an auto-aim feature. This is both good and bad news since it helps with targeting your enemies but it removes much of the depth in the game.

While playing, it often requires that you stop from using the fluid third person control scheme to switch to the very restrictive point and shoot interface. In this mode you can’t move around and during the intensity of combat it becomes a hassle when you are required to go into this first person point of view. The ability to use the nunchuk could have easily facilitated the changes and could have allowed for the ability to move and shoot at the same time. Unfortunately, the developers didn’t implement this into the game.

Playing through the game, you’ll find lots of aspects that feel very Metroid, but inevitably you will find parts that do not. Many creatures from past games will make an appearance, some of whose presence brought a smile to my face. Save Zones and Upgrades, like in all Metroid games, will continue to remain. Upgrades, while present though, are not the same. There is no development as you advance to get stronger and no true feeling of reward as you reach your next upgrade. Instead, you are restricted by your commanding officer Adam Malkovich, a man Metroid fans have undoubtably heard of. It isn’t a reasonable excuse to restrict you but it serves the basic purpose all Metroid games need.

The game promises much with its nice visuals, dramatic story, and new gameplay. Unfortunately, there are a few glaring issues which poke through all the fun and excitement. Some fans will be very disappointed in the game, but it can provide a great experience and a great story. Metroid fans will be sure to debate on this controversial title and those seeking a new experience will certainly find one, though it may not be what you would expect. Renting before buying is definitely recommended since in this game beauty is truly in the eye of the beholder.

Note: If you have any questions on this game be sure to let me know and I’ll try my best to clarify things.

This game is rated T for Animated Blood, Violence. See for more information: ESRB Information

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